Page 1 of 3 - Legion: How to Fix WW by Balance & Venruki - posted in Monk: Lingo Spoiler ToK = Touch of Karma /// BoP = Hand of Protection /// ToD = Touch of DeathSEF = Storm, Earth, and Fire /// RSK: Rising Sun Kick /// FoF = Fists of Fury Let me start off this post by thanking Venruki, his dedication towards the monk class is very inspiring and this post wouldn't be here without him.The main. Heirlooms are an item type that was introduced with Wrath of the Lich King.1 The items have a light blue hue in their text color (golden before patch 7.0.3), and their attributes scale with the character's level.2 Nearly all heirloom items are named after popular items from the early days of classic WoW, and share the look of these items. General Information. On this page, we explain how to easily play Fury Warrior in World of Warcraft — Battle for Azeroth (BfA) 8.2.5, using the simplest rotation, talent tree, stat priority, gear setup, etc., without sacrificing performance.
You set a dungeon on Mythic difficulty and enter the dungeon through the dungeon entrance (not Dungeon Finder). Meaning, you need to gather a premade party of 5 yourself or join a party. Best way to find or create one is via the Group Finder in game and click on Premade Groups/Dungeons.
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When entering the Mythic Dungeon, you will see a Challenger’s Pedestal. This pole regulates the Mythic plus. If you leave it alone it will be a regular Mythic run. Think of Mythic plus as an upgraded version of Challenge mode.
Completing a Regular Mythic dungeon will reward you with a key.
How does Mythic plus difficulty work
For each keystone, the difficulty change so that all enemies will increase their health and damage by 10%.
At certain levels, affixes will be implemented. Affixes are extra buffs on enemies and debuffs on players to make it harder. These affixes will not be the same all the time. Instead, the affixes will change every weekly reset.
At the moment, there are 14 Affixes.
At level 4 (+3 Keystone)
Bolstering - Non-boss enemies will buff nearby allies' health and damage when defeated.
Raging - Non-boss enemies will enrage at low health, dealing double damage until killed.
Sanguine – Shortly after death, non-boss enemies will leave a pool of blood on the ground, which grows to a 5yd radius over 2 seconds. This pool heals enemies and damages players for a % of their maximum health.
Teeming - Additional non-boss enemies are present throughout the dungeon; kill count requirement increased.
Bursting - Non-boss enemies explode when they die, causing all players to suffer 10% of their maximum health in damage over 4 seconds. This effect stacks.
Fel Explosives - While in combat, enemies periodically summon an Explosive Orb that will explode if not destroyed.
At level 7 (+8 Keystone)
Decay - All players suffer damage over time while the challenge is active.
Necrotic - Enemy melee attacks apply a stacking debuff that deals damage and reduces healing received.
Skittish - Tanks generate much less threat.
Volcanic - Enemies cause eruptions of flame beneath the feet of distant players.
Quaking - Periodically, players will Quake, inflicting damage and interrupting nearby allies.
At level 10 (+9 Keystone)
Fortified - Non-bosses have significantly more health and damage
Tyrannical - Bosses have significantly more health and damage.
Grievous - While below 90% health, players are afflicted with Grievous Wound.
This debuff stacks. Grievous Wound: Suffering 4% of a maximum health every 3 seconds. You will bleed until healed past 90% of your maximum health.
How does the loot system on Mythic plus work
The main reward from mythic dungeons is the weekly chest you get.
Weekly chest reward
At every weekly reset, you will get a chest in your class order hall that contains a gear item reflecting the highest Mythic level you completed during the prior week
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A good addon to use that will show the timers while doing the mythic plus dungeons is called GottaGoFast. Latest news/Updates/changes regarding Mythic plus
From Wow Homepage 20170325
Mythic Keystone Dungeons at 7.2 Launch
With the release of Patch 7.2, we’re increasing the difficulty of (and rewards from) Mythic Keystone Dungeons. To help you prepare, we’d like to provide some clarity on what those changes entail.
After Patch 7.2 has been released, the minimum item level of the rewards found in the end-of-run chests will be as follows:
Mythic 2-3: 870 Mythic 4-5: 875 Mythic 6-7: 880 Mythic 8-9: 885 Mythic 10+: 890
(Note: bosses in Mythic Dungeons run with no Keystone active will drop item level 865 gear.)
Mac ad cleaner removal. The minimum item level of the rewards in the weekly Challenger’s Bounty chest (found in your Order Hall) will be based on the highest difficulty Mythic Keystone dungeon you cleared that week, as follows:
Mythic 2: 875 Mythic 3: 880 Mythic 4: 885 Mythic 5: 890 Mythic 6: 890 Mythic 7: 895 Mythic 8: 895 Mythic 9: 900 Mythic 10+: 905 ![]()
So, if you clear a Mythic dungeon using a level 6 Keystone after the patch is released, you’ll see gear of at least item level 880 at the end of the run, and will get a piece of gear with an item level of at least 890 in your weekly chest. Keep in mind that the difficulty of the dungeons themselves is increasing to match these rewards.
As we transition from Patch 7.1.5 to Patch 7.2, you’ll get a lower-level Keystone with the reset this week than you may otherwise be expecting. This is due to the increase in difficulty of these dungeons in Patch 7.2. For example, if you completed a level 9 Keystone in patch 7.1.5 and then were given the usual level 6 Keystone next week, that’d actually be an increase in difficulty. To avoid this, we’re making these adjustments for this week only to reduce the level of Keystone you receive based on what you’ve completed this week:
Mythic 2-8: level 2 Keystone
Mythic 9-10: level 3 Mythic 11: level 4 Mythic 12: level 5 Mythic 13-14: level 6 Mythic 15: level 7 (each difficulty level above 15 increases next week’s Keystone level by 1)
As to the gear you’ll find in your weekly chest, its item level will still be based on the highest dungeon you complete this week, but the rewards will be based on the new 7.2 scaling. To put it more directly: completing a Keystone dungeon of difficulty 10 or higher this week will result in a reward with a minimum item level of 905 in your next weekly chest, which is the current maximum reward in Patch 7.2.
We hope this helps clear the air on what you can expect from Mythic Keystone dungeons next week, as well as what you’ll find waiting for you in your Challenger’s Bounty chest. Good luck!
So what is the max level on Mythic plus?
At the moment (20170207) a team composition of Holy Paladin, Blood DK, Fire Mage, Arms Warrior and Havoc DH completed Mythic +25, Vault of the Wardens.
Mythic plus patch 7.2
Three dungeons are coming out on mythic plus
New affixes coming out:
One affix is removed:
Mythic plus patch 7.2.5
At the moment, these are plans for Mythic plus dungeons that will first be tested on PTR to see the outcome.
Regarding the Keystone
Regarding the Chest reward
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12 Jul 2016
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